![]() And ya - iTunes is also running in the background for playing music. Sometimes I use Cheetah 3D for modelling. I often have Photoshop and Illustrator running alongside Xcode during the development phase. AppCode is another standby IDE for Mac developers, and similar to Xcode and CLion, it’s a specialty IDE. There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development. Fourth of the best IDE apps for Mac is AppCode. I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity. ![]() However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads. There are also many frameworks which have common or similar. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. Whether you develop in Objective-C or Swift, you can bring that with you to Mac development. I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. ![]() However I’d really appreciate some inputs on the following, with regard to the current Macbook range. This question has been discussed in the past, so apologies in advance for raking it up once again. ![]()
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